We'd like to be able to craft our character's personality and the way he or she is perceived through both our words and our actions. We've always felt that the Fallout Karma system could be a little less stark and - in a related way - the dialogue mechanic could be more complex. ![]() It can be taken further than threads and bone structure though, customisation shouldn't end when you leave the creation station. There are plenty of games in the world with really sophisticated character customisation suites and, if you ask us, being able to tweak every eyebrow hair only serves to make you feel more connected to your character and, therefore, the game as well. ![]() We want to have more control over our face (doesn't everyone?). Was Fallout: New Vegas technically considered "Fallout 4", though? In Fallout, customisation has been defined more by the items you pick up on your travels rather than being able to actually tweak character traits and appearance to your liking directly. I don't think anyone doubts that there will be another installment to the popular Fallout franchise, and that has unsurprisingly led to CVG breaking down the elements they'd like to see added and tweaked in the next entry.
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